Extension Week 2: Decision Trees
Mapping Complex, Multi-Step Decisions
Most of the decisions in this course have been single-step: "Should I do X or Y?" But real life is often more complex. One decision leads to another, which leads to another. Decision trees let you map out these branching paths, see all the possible futures, and work backwards from where you want to end up.
This is the tool of choice for strategists, doctors making treatment plans, and anyone facing a sequence of interconnected choices.
Source note for facilitators: The probabilities and scores in these trees are modeled estimates used to compare paths. They are not guarantees or exact forecasts of what real life will do.
Use this extension if:
- The learner has completed at least Weeks 1–11 of the core curriculum (through Phase 3).
- The learner showed strong engagement with Week 9 (Expected Value) — decision trees combine EV with multi-step branching.
- The learner is comfortable with basic probability estimates and scoring outcomes.
Hold off if:
- The learner struggled with Week 9's expected value calculations.
- The core 18-week curriculum hasn't been completed yet — finish the capstone first if possible.
- Decision trees are visual and hands-on — lots of drawing this week.
- The concept of "working backwards" is especially powerful and applies far beyond decision trees.
- This extension works best after the student has mastered Expected Value (Week 9).
- Target age: best for ages 9+ or advanced younger students.
Age Fit
- Ages 8–9: Use the simplified path with shorter sessions, large drawings, and oral or drawn responses.
- Ages 10–12: Use the core extension path with simple trees, estimated probabilities, and rough scores.
- Ages 12–15: Add deeper analysis of branching assumptions, model limits, and alternative scenarios.
Success Criteria
By the end of this extension week, the learner can:
- draw a simple decision tree with choice points and chance points
- explain that the scores and probabilities are modeled estimates for comparison
- record or discuss one reflection about tree-based planning at their level
Facilitator Preparation
- Large paper or poster board for drawing trees (they spread out!)
- Colored markers (one color per decision branch works well)
- Prepare the Practice Scenario trees (partially drawn for the student to complete)
- Review Expected Value (Week 9) — we combine EV with trees this week
Decision trees look complicated but they're just a series of what-if questions drawn out. Start very simple and build up. If the student gets overwhelmed, zoom in to just one branch at a time.
For Younger Learners (Ages 8–9)
Simplest version of the concept: "A decision tree is a map of 'what if?' — it shows you all the paths a choice could take and helps you pick the best one."
What to shorten or skip:
- Focus on the umbrella tree (Session 1, Activity 1) and the working-backwards goal planner (Session 2, Activity 4). These are the most accessible.
- Skip formal backward induction calculations. Keep working-backwards intuitive: "Start at the end and walk back."
- Skip the Counting Game proof — just play it for fun.
- Use only 2 branches per decision (not 3+). Two is plenty.
- Keep sessions to 20 minutes.
Adapting the activities:
- Draw the tree LARGE on poster paper. Use colors: green for "you choose" nodes, blue for "the world decides" nodes.
- Let the learner assign scores using stars (⭐ to ⭐⭐⭐⭐⭐) rather than numbers 1–10.
- Skip EV calculation for younger learners. Instead: "Which path has the most stars if things go normally?"
- For working backwards: use a very concrete goal — "I want to bring cupcakes to school on Friday. What do we need to do on Thursday? Wednesday?"
- The facilitator should draw while the learner dictates the branches.
Journal alternative: "I drew a decision tree for ___. The best path was ___ because ___." Drawn is ideal.
What success looks like: The learner can draw a simple 2-branch tree with outcomes, and explain "I'd pick this path because ___."
- Full decision trees with EV calculations, backward induction, and multi-step branching.
- Challenge: build a 3+ step tree for a real decision in their life.
- Discuss when trees are worth drawing vs. when intuition is enough.
- Explore the Counting Game proof and find the pattern algebraically.