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Free and open educational curriculum

Decision Literacy for Kids

A free, open curriculum for helping learners make wiser choices under uncertainty.

18 weeks of hands-on activities in probability, cognitive shortcuts, game theory, and reflective problem solving. Strongest for ages 10–12, with a simplified path for ages 8–9 and extension prompts for ages 12–15.

Illustration of three children using coins, charts, a decision journal, and choice symbols to practice probability, reflection, and decision-making tools

Introduction

Decision Literacy for Kids helps educators and families teach learners how to think through choices, weigh evidence, notice trade-offs, and reflect on outcomes. The strongest fit is ages 10–12, with simpler supports for ages 8–9 and extension prompts for ages 12–15.

Plain-language summary: learners practice noticing choices, making predictions, checking what evidence they used, and reflecting on what happened.

Source note for facilitators: the curriculum uses widely taught ideas from probability, heuristics, metacognition, and reflective practice. These are presented as common patterns that often show up in real decisions.

Core Concepts

The curriculum is organized around a set of mental models that help students understand decision-making in practical, durable ways.

Probabilistic Outcomes

Many outcomes are shaped by likelihoods rather than guarantees. Learners practice using probability language instead of treating every choice as certain or impossible.

Brain Shortcuts (Heuristics)

Our brains use mental shortcuts that often help but can mislead in some situations. Noticing those default patterns is the first step toward checking them.

Opportunity Cost

Every choice carries a hidden price tag: the next-best option you did not pick. Learners make those invisible trade-offs easier to discuss.

Diminishing Returns

More is not always better. Students learn that extra effort or extra research can help at first, then help less, and sometimes delay action without adding much value.

Iterative Decisions

Many choices can be tested, measured, and improved. The course ends by helping learners design a protocol, try it, gather data, and revise it.

Curriculum Roadmap

The learning progression moves from foundational ideas about luck and process into increasingly complex applications involving evidence, systems, and self-designed protocols.

This roadmap is presented as text so the full sequence stays readable with a screen reader or without relying on image text.

Weeks 1–4

Probability & The Physics of Choice

Randomness, probability, process vs. outcome thinking, and the Decision Journal — building the foundation for everything that follows.

Weeks 5–8

Debugging the Hardware

Heuristics, loss aversion, sunk costs, and the framing effect — turning the lens inward to study the brain's default settings.

Weeks 9–11

Data & Signal Processing

Expected value, signal vs. noise, and the reversible/irreversible framework — quantitative tools for cutting through uncertainty.

Weeks 12–14

Game Theory & Social Systems

Ripple effects, the Prisoner's Dilemma, and the Tragedy of the Commons — expanding from "me" decisions to "us" decisions.

Weeks 15–18

The Optimization Project

Identify a real friction point, design a protocol, test it with data, and iterate — applying every tool to a genuine personal challenge.

Start Teaching Decision Literacy

Begin with Week 1 and help learners build a repeatable process for making, discussing, and revising decisions thoughtfully.

Found a mistake or have a suggestion? Open an issue on GitHub.

Version 1.0

This curriculum is an open project and will continue to improve as teachers and families use it.